AI Insights · Timothy · April 2023
Top 5 Hypercasual Games on Android in Mexico Q1 2023
Discover the performance of the top 5 hypercasual games on the Android platform in Mexico during the first quarter of 2023, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the hypercasual gaming market on the Android platform in Mexico showcased some interesting trends. Here’s a closer look at the performance of the top 5 hypercasual games, based on data from Sensor Tower.
Attack Hole - Black Hole Games from Homa saw a significant rise in weekly revenue, peaking at around $175 in early March. Weekly downloads fluctuated, starting at 55K in late December and reaching a high of nearly 300K by mid-January, before stabilizing around 100K towards the end of March. The game also experienced growth in weekly active users, peaking at approximately 489K in mid-January and ending the quarter at around 373K.
Makeover salon: Makeup ASMR by TAGO Studio had a notable start with weekly downloads hitting a high of nearly 297K in late January. However, this number gradually decreased to around 73K by the end of March. Weekly revenue remained relatively modest, peaking at $32 in early February. The game maintained a steady increase in weekly active users, reaching approximately 570K by the end of the quarter.
2 3 4 Player Mini Games from Better World Games maintained a steady performance in weekly downloads, averaging around 110K to 150K throughout the quarter. Weekly active users remained robust, starting at approximately 1.6M in late December and ending at around 1.56M in late March.
Snake.io - Fun Snake .io Games by Kooapps Games experienced steady weekly revenue, peaking at $79 in early January. Weekly downloads showed some variation, starting at 148K in late December and stabilizing around 95K towards the end of March. Weekly active users saw a slight decline from approximately 790K in early January to around 642K by the end of March.
Craftsman: Building Craft from StarGame12 had consistent weekly downloads, with numbers ranging from 85K to 147K throughout the quarter. The game’s weekly active users started at approximately 913K in late December, dipped to around 742K in late February, and ended the quarter at roughly 719K.
For more detailed insights into the performance of these top hypercasual games, visit Sensor Tower.